Guardians venturing into the frozen depths of the European Dead Zone face one of Destiny 2’s most rewarding dungeons. The Warlord’s Ruin dungeon, introduced during Season of the Wish, earned a reputation as a must-farm activity for its powerful weapons, unique Dark Age armor, and the coveted Buried Bloodline exotic sidearm. With the release of Monument of Triumph and Update 9.7.0, the dungeon received a significant loot overhaul — all four legendary weapons now drop as tiered gear with an updated Sundering origin trait, and the Dark Age armor set carries unique set bonuses that make full-set farming genuinely worth the effort for the first time.
Released on December 1, 2023, and set in an ancient Dark Age castle overrun by Scorn and Taken corruption in the EDZ, Warlord’s Ruin requires the Lightfall Dungeon Key, available from the Eververse Store for 2,000 Silver. Players must first complete the In the Shadow of the Mountain quest from Ikora Rey at the Tower. Three encounters stand between the entrance and the final boss, each with its own loot pool and its own mechanical demands. This guide covers the complete loot table as it stands in the live game post-Update 9.7.0, the full tiered farming system, god rolls for each legendary weapon, all armor set bonuses, secret chests, and the most efficient farming strategies available.
Updated Loot Pool — What Changed with Monument of Triumph (Update 9.7.0)
Update 9.7.0, released June 9, 2026 as part of Monument of Triumph, overhauled the loot system for all pre-The Edge of Fate raids and dungeons. Warlord’s Ruin was one of the first dungeons to benefit. The changes affect both how rewards are structured and how worthwhile repeated farming actually is.
All four legendary weapons now drop as tiered gear. Tiered weapons allow progressive upgrades through multiple tiers of power, and the Sundering origin trait received an updated, more detailed functional description to reflect its behavior in the current sandbox: destroying vehicles and constructs or breaking target shields grants the weapon additional bonus reload speed and charge rate — a trait that now explicitly includes barricades, turrets, Stasis crystals, and other objects created in the field. The Dark Age armor sets received set bonuses for the first time. The two-piece bonus, Taking Initiative, activates on every standard melee attack or Sword strike, granting stacks that provide bonus weapon handling and reload speed with slow passive decay. The four-piece bonus, Healing Initiative, converts your class ability into a stationary healing aura on the ground while Initiative stacks are active, with healing potency that scales based on how many stacks were held at the moment of activation. Both bonuses reward melee-forward, class-ability-heavy builds — Titan Striker and Warlock Dawnblade configurations benefit most from the full four-piece, while Hunters can use the two-piece to maintain weapon performance in aggressive play styles.
The tiered reward structure operates on a featured-dungeon rotation basis. During featured weeks, every encounter in Warlord’s Ruin drops Tier 5 gear on both Standard and Master difficulty, with no per-run cap on legendary loot — the dungeon is fully farmable. The Director Challenge and Hidden Chests both offer Tier 5 rewards on featured weeks, but with a weekly lockout. When Warlord’s Ruin is not the featured dungeon, Standard difficulty drops Tier 3 gear and Master difficulty still returns Tier 5. Serious farming sessions should be concentrated during featured weeks to maximize both tier level and drop volume.
Complete Encounter Loot Distribution
Each of the three encounters distributes specific weapons alongside armor, preventing any single checkpoint from being the source of everything. Knowing which encounter drops which weapon eliminates wasted runs and focuses farming time on the correct checkpoint.
Encounter 1 — Rathil, First Broken Knight of Fikrul
The first encounter drops the Vengeful Whisper combat bow, the Dragoncult Sickle strand sword, and the Indebted Kindness arc sidearm, alongside the Dark Age Mask (helmet) and Dark Age Fists (arms) for the hunter’s current class. This pool makes Encounter 1 the fastest checkpoint for farming Indebted Kindness, the dungeon’s most broadly useful legendary weapon, due to its straightforward mechanics and quick completion time. Coordinated teams can clear this encounter in under ten minutes, enabling rapid rolls.
Encounter 2 — Locus of Wailing Grief
The second encounter distributes the Vengeful Whisper bow, Naeem’s Lance strand sniper rifle, and Indebted Kindness, alongside the Dark Age Fists (arms), Dark Age Harness (chest armor), and Dark Age Bond (class item). The class item is particularly valuable here because class items carry no intrinsic stats — the encounter-specific drop means any Tier 5 class item from this checkpoint contributes maximum buildcrafting value regardless of the stat roll.
Final Encounter — Hefnd’s Vengeance, Blighted Chimera
The final boss encounter provides access to the complete weapon pool: Vengeful Whisper, Dragoncult Sickle, Naeem’s Lance, Indebted Kindness, and — exclusively here — the Buried Bloodline exotic sidearm. Dark Age Mask (helmet), Dark Age Fists (arms), Dark Age Harness (chest), Dark Age Strides (legs), and Dark Age Bond (class item) all appear in the drop pool. The Dragoncult Sickle is exclusively available from Encounter 1 and the Final Encounter, making the final boss the only checkpoint that offers both the Sickle and the Exotic in the same run.
Buried Bloodline Exotic Sidearm
Buried Bloodline remains one of Destiny 2’s mechanically distinct exotic weapons. This void-affinity special ammo sidearm fires two tracking bolts per trigger pull through its intrinsic perk, Hungering Quarrel. Those bolts actively seek targets and leech health back to the wielder on connection, creating an aggressive close-quarters playstyle with built-in sustain that keeps guardians in difficult sequences without depending entirely on overshields or Healing Grenades.
The exotic trait, Violent Reanimation, grants the Devour buff after securing multiple rapid final blows. Devour instantly restores health to full on any kill and generates grenade energy, making it one of the most potent survival tools in the sandbox. While Devour synergizes most directly with void subclass builds — particularly Voidwalker and Nightstalker configurations — Violent Reanimation activates on any subclass, giving Buried Bloodline genuine versatility across loadout types. Community data suggests the base drop rate from the final boss sits around five percent per completion, though Bungie has never confirmed exact figures. Completing specific triumphs in the Legends section under Warlord’s Ruin increases the drop rate — triumphs for flawless completion, deathless runs, and damage-type specific boss kills all contribute to the exotic acquisition rate.
Buried Bloodline drops exclusively from the Hefnd’s Vengeance encounter on a once-per-character-per-week schedule regardless of featured status. The weekly lockout applies to all three characters on an account, capping acquisition attempts at three per week through normal play. Completing all relevant exotic-boosting triumphs before intensive farming sessions is the most meaningful investment toward faster acquisition.
Buried Bloodline Catalyst
The catalyst adds Splitvein Lineage, which causes the weapon to weaken enemies on hit while Devour is active. Weaken increases all damage dealt to affected targets by fifteen percent, pushing Buried Bloodline from a strong sustain exotic into an aggressive damage multiplier that simultaneously heals the wielder, weakens targets, and feeds subclass ability loops. Acquiring the catalyst requires solving three environmental puzzles while progressing through the In the Shadow of the Mountain quest during a dungeon run. The first puzzle appears after escaping the prison section following the initial encounter. A locked grate conceals a Taken Blight; destroying it grants the Imminent Wish buff for approximately twenty seconds, which must be maintained while navigating to subsequent puzzle locations between encounters. The second puzzle sits between Encounter 1 and Encounter 2, requiring deliberate platforming and environmental awareness. The third appears in Hefnd’s Cairn after defeating Primeval Thressia, Font of Blight. Completing all three automatically awards the catalyst. Unlocking its full functionality requires roughly five hundred weapon kills — the Shuro Chi checkpoint in Last Wish or the opening Grasp of Avarice section provide dense enough enemy spawns to complete this efficiently.
Legendary Weapons — God Rolls and Tier Farming Priority
All four legendary weapons drop as tiered gear post-Update 9.7.0, each carrying the Sundering origin trait. The trait rewards shield-breaking and construct-destruction with a burst of handling and reload speed — particularly relevant in encounter environments where Scorn barricades and Taken structures appear frequently.
Indebted Kindness — Arc Rocket-Assisted Sidearm
Destiny 2’s first legendary rocket-assisted frame weapon fires self-propelled micro-missiles that explode on impact, dealing area-of-effect damage while consuming special ammo. It remains the dungeon’s most universally acclaimed weapon and the priority Tier 5 target for most players. The PvE god roll pairs Lead From Gold with Voltshot. Lead From Gold automatically converts heavy ammo pickups into additional special ammo, maintaining the Indebted Kindness magazine through extended sequences. Voltshot triggers chain lightning after reloading following a kill; because the weapon’s explosion damage applies to a small area, a single shot can trigger the Voltshot chain, which then arcs through clustered enemies for devastating add-clear. Barrel preference is Quick Launch for velocity and handling. Magazine: High-Velocity Rounds for improved projectile travel time, which is the difference between landing shots on mobile targets and consistently missing. The PvP roll keeps the same barrel and magazine but prioritizes Impulse Amplifier for passive velocity improvement and reload speed, paired with a fourth column option for aggressive close-range scenarios.
Vengeful Whisper — Kinetic Combat Bow
The dungeon’s only kinetic strand-affinity combat bow fills a niche for strand subclass builds that need a primary-ammo precision weapon with subclass interaction potential. Precision frame means a longer draw time optimized for damage. The best PvE roll combines Archer’s Tempo — which dramatically reduces draw time after precision hits — with Collective Action for team-wide buffs after assists or kills, or Precision Instrument for escalating damage on consecutive precision hits against priority targets. Alternative fourth column options include Explosive Head for area damage, Slice for strand-specific unraveling effects, and Successful Warm-Up for additional draw time and stability improvements. The bow performs well in encounters where mid-range precision fire on priority enemies is consistently available, particularly the Rathil encounter where the arena layout encourages exactly that engagement pattern.
Naeem’s Lance — Strand Sniper Rifle
Naeem’s Lance is a rapid-fire frame arc sniper with a historically mixed reputation among the community, but it has found a real niche post-Update 9.7.0 in builds centered on ability energy generation and grenade cycling. The most competitive PvE roll pairs Reconstruction with Demolitionist. Reconstruction auto-reloads the magazine beyond its normal cap while stowed, creating large reserves when rotating between weapons. Demolitionist grants grenade energy on kills and reloads the weapon when grenades are thrown. Together these perks create a continuous loop — shoot, generate grenade energy, throw grenade, reload the sniper for free, repeat — that suits ability-uptime builds far better than standard damage-focused loadouts. Alternative options include Discord for handling and reload after kills, and Hatchling for strand subclass interactions via the Thread of Warding or Thread of Generation fragements.
Dragoncult Sickle — Strand Caster Frame Sword
The dungeon’s void caster frame sword launches heavy projectile attacks from range, avoiding the close-quarters vulnerability traditional swords impose while maintaining the heavy damage characteristic of sword archetypes. The god roll pairs Unrelenting — which triggers health regeneration after rapid multiple kills — with Chain Reaction, which causes kills to generate explosions that damage nearby enemies, enabling the projectile attack to clear entire groups in a single use. Demolitionist is the second-tier alternative for ability-cycle builds. Additional perk options worth targeting include Tireless Blade for ammo efficiency and Collective Action for team-support utility in fireteam contexts. The Dragoncult Sickle is the least-farmed weapon in the dungeon because it only appears in Encounter 1 and the Final Encounter, creating fewer opportunities per session than the weapons available across all three checkpoints.
Dark Age Armor Sets and Set Bonuses
Three class-specific Dark Age armor sets — Titan, Hunter, and Warlock — each contain five pieces: Dark Age Mask (helmet), Dark Age Fists (gauntlets), Dark Age Harness (chest), Dark Age Strides (legs), and the class-specific bond, cloak, or mark. All pieces drop as tiered gear post-Update 9.7.0, with Tier 5 achievable during featured weeks on both Standard and Master difficulty.
The two-piece Taking Initiative bonus activates on every standard melee attack or Sword strike during the fight, granting Initiative stacks that provide bonus handling and reload speed as long as they persist. The stacks decay slowly over time rather than resetting on weapon swap, which means the bonus survives through short repositioning windows and ability use. The four-piece Healing Initiative bonus converts the class ability — Barricade, Dodge, or Rift depending on class — into a stationary healing aura on the ground while Initiative stacks are active. The healing potency scales with the number of stacks held at the moment of activation rather than a flat rate, making the bonus genuinely meaningful on Titan builds that can maintain high stack counts through extended melee sequences. Warlock Rift placement benefits from the same scaling logic, particularly in encounters with static firing positions like the Locus of Wailing Grief fight. Hunter Dodge integration is less natural but functional — the aura triggers on activation and the dodge itself preserves Initiative stacks if the player lands an immediate melee follow-up.
Armor drops as class-locked gear, so only the currently equipped class receives compatible pieces. Players farming multiple classes should run each character through their relevant encounters separately rather than assuming cross-character armor transfers are possible.
Secret Chests and Collectibles
Two secret chests spawn per run in Warlord’s Ruin, chosen from a pool of seven possible spawn points scattered between the major encounters. These chests can drop any previously acquired weapon or armor piece as Tier 5 gear during featured weeks, making them a valuable supplemental source of additional perk combinations without requiring full encounter completion. The caveat is that secret chest loot is limited to items the character has already received during prior runs — a character that has only acquired the Indebted Kindness sidearm will only receive the sidearm from secret chests until additional weapons drop from encounters.
Some spawn points are trapped: immobilization activates, Screebs spawn nearby, and the explosion can kill solo players before recovery is possible. In fireteam play, positioning team members around the chest before opening eliminates the threat. The trapped spawn points randomize each run, preventing any fixed memorization of safe locations. In solo play, bring a Healing Rift or class-ability protection active before opening any chest in unfamiliar spawn positions.
The dungeon’s collectible pool includes the Zira’s Shell exotic ghost shell, exclusive to Master difficulty completions and unavailable from Normal runs under any circumstances. Two emblems mark progression milestones: Shattered Fortress awards on first dungeon completion, and Tattered Regalia requires a Solo Flawless clear — finishing the entire dungeon alone without dying. The Solo Flawless emblem remains one of the more prestigious achievement indicators in the community given the dungeon’s multi-phase mechanical complexity.
Encounter Mechanics Overview
Understanding the mechanics of each encounter matters both for efficient farming and for surviving the damage output at Tier 5 reward levels. Warlord’s Ruin uses a wish-based mechanic throughout — several sections require players to activate a wish that grants Imminent Wish, a timed buff that must be maintained during navigation to specific interaction points. Failing to maintain the buff during the Buried Bloodline catalyst puzzle voids that puzzle attempt for the run.
The Rathil encounter serves as the farming entry point for most players due to its clean mechanics and quick completion. The boss is vulnerable during specific windows tied to the encounter’s wish mechanics, and coordinated teams can complete damage phases in two to three rotations. Locus of Wailing Grief is an Ogre boss with significant health and a damage phase tied to cleansing the Biting Cold curse at banner standards — teams that skip the cleanse mechanic will eventually wipe from the stacking debuff regardless of damage output. The final encounter against Hefnd’s Vengeance, the Blighted Chimera, runs a multi-phase structure with environmental hazards, Champion spawns, and precise damage windows. This encounter requires Overload and Barrier champion suppression alongside sustained boss damage, making loadout coordination between fireteam members essential for reliable clears.
Master difficulty adds Champion density across all three encounters and pushes enemy power levels substantially above the displayed minimum — comfortable Master runs typically require twenty to thirty power levels above the minimum suggested in the director, and champion suppression requires coordinated anti-champion weapon and mod loadouts designated per player.
Efficient Farming Strategies
The checkpoint farming method remains the most efficient way to acquire specific weapons during featured weeks. Complete Encounter 1, reach the Encounter 2 checkpoint, then deliberately wipe to preserve it. A fireteam member stays in the instance while another player switches to an alternate character, rejoins, and inherits the checkpoint after one wipe. That character runs the encounter, earns Tier 5 drops, and the process repeats with a third character. Three characters per account means up to six Encounter 1 drops per session when both Encounter 2 and Encounter 3 checkpoints are available simultaneously.
For the Buried Bloodline exotic, character switching is the only viable strategy since the drop is locked to once per character per week. Run the full dungeon on all three characters each week, completing any remaining exotic-tier triumphs during those runs. The first run of the week on each character should prioritize triumph completion — Final Encounters with specific damage type requirements or challenge completions — before any subsequent checkpoint farming for legendary rolls.
During non-featured weeks, the decision to run Warlord’s Ruin comes down to whether Tier 5 Master rewards justify the time against featured-week Tier 3 Standard returns. For players specifically targeting Buried Bloodline or chasing the exotic triumphs, the weekly lockout applies regardless of featured status — there is no farming advantage to waiting for a featured week on the exotic itself. For legendary weapon rolls, featured weeks offer dramatically higher efficiency and should be the primary farming window.
Master Difficulty and Artifice Rewards
Warlord’s Ruin on Master difficulty provides Tier 5 rewards on all runs regardless of featured status, making it the consistent high-quality farming option outside featured weeks. Master adds Contest-mode-equivalent power scaling that increases incoming damage and enemy health above normal thresholds, Champion spawns throughout all encounters requiring coordinated suppression, and a higher degree of execution precision demanded by the damage phases.
The Zira’s Shell exotic ghost is available exclusively through Master completions, adding a cosmetic incentive beyond stat optimization. For players who have completed the dungeon’s triumph catalog and are farming purely for stat distribution on Dark Age armor pieces, Master provides both the Tier 5 item level and the additional Ghost shell chance in the same run. Recommended coordination for Master runs assigns Overload champion coverage to one player, Barrier coverage to a second, and positions the third for sustained boss damage during damage phases. Loadout planning should happen before entering the dungeon rather than improvising at champion encounters, as the combination of champion stagger requirements and boss damage windows leaves limited margin for off-meta weapon choices.
Dungeon Rotation and Featured Weeks
The Monument of Triumph rotation system features two raids and two dungeons each week. When Warlord’s Ruin is featured, Standard difficulty becomes fully farmable at Tier 5 with no per-encounter loot lockout on legendary drops. The exotic remains weekly-locked regardless of featured status. Tracking the featured rotation in advance allows efficient session planning — farming Indebted Kindness god rolls is dramatically faster over a single featured week than across three or four non-featured weeks at Tier 3 Standard returns. Community resources tracking the weekly rotation update on Tuesday resets, aligning with Bungie’s standard maintenance window. Planning intensive Indebted Kindness or Dragoncult Sickle farming sessions around confirmed featured weeks maximizes both tier quality and volume of rolls within a fixed time budget.
Frequently Asked Questions
What is the Warlord’s Ruin loot table after the Monument of Triumph update?
Warlord’s Ruin now drops four legendary tiered weapons — Indebted Kindness (arc sidearm), Vengeful Whisper (kinetic bow), Dragoncult Sickle (strand sword), and Naeem’s Lance (strand sniper) — plus the Buried Bloodline exotic void sidearm from the final boss. Dark Age armor pieces across all five slots drop for the guardian’s current class, now with the Taking Initiative two-piece and Healing Initiative four-piece set bonuses added by Update 9.7.0.
Where does Buried Bloodline drop in Warlord’s Ruin?
Buried Bloodline drops exclusively from the final encounter boss, Hefnd’s Vengeance, Blighted Chimera. The drop is limited to once per character per week. Running all three characters through the final encounter each week and completing exotic-boosting triumphs in the Warlord’s Ruin triumph node are the most effective ways to increase acquisition speed.
Is Warlord’s Ruin farmable for legendary weapons?
Yes, but the conditions matter. When Warlord’s Ruin is the featured dungeon of the week, all encounters are fully farmable for Tier 5 legendary weapons and armor with no per-run lockout. During non-featured weeks, Standard difficulty drops Tier 3 gear once per character per week, while Master difficulty drops Tier 5 without a legendary loot lockout. Plan intensive farming sessions for featured weeks.
What are the Dark Age armor set bonuses added in Update 9.7.0?
The two-piece Taking Initiative bonus grants Initiative stacks on melee attacks and Sword strikes, providing bonus weapon handling and reload speed with slow decay. The four-piece Healing Initiative bonus converts your class ability into a stationary healing aura while stacks are active, with healing potency scaling based on the number of stacks held at activation. Both bonuses favor melee-forward, ability-heavy builds.
What is the Sundering origin trait on Warlord’s Ruin weapons?
Sundering now activates when destroying vehicles, constructs, or breaking enemy shields, granting bonus reload speed and charge rate. Constructs explicitly include barricades, Stasis crystals, turrets, and other field-created objects. The trait triggers frequently in Warlord’s Ruin itself given the encounter structures, and remains active in broader endgame content where Stasis crystal destruction and shield-breaking appear regularly.
What weapons drop from each Warlord’s Ruin encounter?
Encounter 1 (Rathil) drops Vengeful Whisper, Dragoncult Sickle, and Indebted Kindness. Encounter 2 (Locus) drops Vengeful Whisper, Naeem’s Lance, and Indebted Kindness. The Final Encounter (Hefnd’s Vengeance) drops the full legendary pool plus Buried Bloodline. Dragoncult Sickle is notably absent from Encounter 2, making it the rarest legendary to farm.
How do you get the Buried Bloodline catalyst?
Complete three environmental puzzles during the In the Shadow of the Mountain quest while running the dungeon. The first puzzle appears after the Rathil encounter in the prison escape section. Destroying a Taken Blight behind a locked grate grants the Imminent Wish buff for roughly twenty seconds, which must be maintained through platforming to reach each subsequent puzzle location. All three puzzles must be completed in a single run to receive the catalyst. After that, five hundred weapon kills complete it — farm at the Shuro Chi raid checkpoint or the opening section of Grasp of Avarice for the fastest kill volume.
How do you get the Zira’s Shell exotic ghost from Warlord’s Ruin?
Zira’s Shell drops exclusively from Master difficulty completions. It cannot drop from Normal difficulty under any conditions. Run Master with a coordinated fireteam capable of handling Overload and Barrier champion suppression across all three encounters to access the ghost shell drop pool.
Pro Tips for Efficient Warlord’s Ruin Farming
Assign Encounter 1 as the primary farming checkpoint for Indebted Kindness specifically. The Rathil encounter has the cleanest mechanics in the dungeon, the quickest completion time for experienced teams, and the Indebted Kindness in its pool. A team that can clear Encounter 1 in eight to ten minutes and checkpoint-farm across three characters turns a single featured week into dozens of rolls on the dungeon’s most sought-after weapon.
Prioritize the Dragoncult Sickle run during featured-week Final Encounter farms rather than treating the final boss as exclusively a Buried Bloodline attempt. The Sickle only appears in Encounter 1 and the Final Encounter, and the post-9.7.0 Tier 5 version with the updated Sundering trait and new set bonus synergies makes it significantly more relevant than it was in prior seasons. Teams that skip the Final Encounter because of Exotic drop frustration are also missing the only checkpoint where the Sickle and the Exotic can both land in the same run.
For exotic triumph completion, prioritize triumphs that require specific conditions over raw completion count. The exotic drop rate improvement from individual triumphs compounds — completing multiple in a single run provides a larger boost than completing the same number across different runs because each completed triumph stays permanently active and contributes to every future completion.
Use the secret chest system as a scouting mechanism. Because secret chests only drop weapons already acquired by that character, sending a character through just the secret chests after earning a Dragoncult Sickle can yield duplicate Sickles for perk comparison without completing full encounters. This is particularly useful mid-session when comparing rolls between runs without burning a full checkpoint cycle.
For Master farming outside featured weeks, bring a self-sufficient survivability setup rather than a maximum-DPS loadout. Enemy health pools on Master are high enough that the time difference between a slightly sub-optimal DPS build and a peak-DPS build is less significant than the time lost to repeated wipes from under-prepared defense loadouts. Tier 5 armor with the Dark Age four-piece bonus specifically helps here — the Healing Initiative aura provides a reliable recovery source that does not depend on ability energy or weapon drops during tense champion sequences.
Track the featured dungeon rotation and schedule dedicated farming sessions across a full featured week rather than a single extended session on the reset day. Tuesday reset provides the first clean lockout window, but a full featured week means seven days of Tier 5 farmable runs across all three characters, each with a full checkpoint cycle available. Monday before the next reset is often the most underutilized farming day simply because players exhaust their motivation earlier in the week.
Conclusion
Warlord’s Ruin stands as one of Destiny 2’s most complete farming destinations following the Monument of Triumph update. The combination of Indebted Kindness’s rocket-assisted frame delivering some of the strongest PvE add-clear currently available, Buried Bloodline’s dual-bolt health leech and Devour cycle making it one of the most mechanically distinctive exotics in the sandbox, and a Dark Age armor set that now carries genuine build-defining set bonuses rather than simple stat rolls gives the dungeon real depth at every layer of engagement.
Understanding the tiered system is essential for getting the most out of available time. Tier 5 from featured weeks far outpaces Tier 3 Standard outside of them — farming Indebted Kindness during a non-featured week is technically possible but inefficient compared to waiting and running the dungeon heavily the week it appears in the rotation. Master difficulty fills the gap for players who need Tier 5 year-round or are specifically chasing the Zira’s Shell ghost.
The Dragoncult Sickle and Naeem’s Lance both found meaningful homes post-9.7.0 in specific build archetypes that non-featured-week farming would have passed over entirely. The full Dark Age four-piece is worth targeting across all three classes for the Healing Initiative aura alone, which represents a consistent recovery source in encounter environments that previously required dedicated exotic slots or specific subclass configuration to replicate. Build it, run the dungeon during featured weeks, and clear the Buried Bloodline exotic triumphs systematically — Warlord’s Ruin has not been this rewarding to farm since launch.